'Non-Playable Characters' is a book that brings together the contributions of eight theorists, curators, artists, journalists and game modders, each offering a distinct lens on what it means to be a 'non-playable character' (NPC) in today’s networked society.
At the core of this collection lies a deeper inquiry into NPCs and AI, agency vs. servitude, NPC-ification, surveillance capitalism, and the emotion economy. It examines how automated roles and behaviours are embedded in our digital environments, and how they shape our affective, cultural and political realities.
'Non-Playable Characters' is one of the first efforts at assembling disparate ideas and explorations of what the NPC is, what it does, and how it might even speak back. Through it, we explore what the NPC phenomenon reveals about our own humanness in the age of Big Tech and AI accelerationism.
𝕮𝖔𝖓𝖙𝖗𝖎𝖇𝖚𝖙𝖎𝖔𝖓𝖘 𝖋𝖗𝖔𝖒: Kyle Chayka Günseli Yalcinkaya 2girls1comp (Marco De Mutiis & Alexandra Pfammatter) Nora O’ Murchú LAN Party (Vienna Kim & Benoit Palop) Morgane Billuart Angela Washko Alex Quicho
𝕯𝖊𝖘𝖎𝖌𝖓 𝖆𝖓𝖉 𝖆𝖗𝖙𝖜𝖔𝖗𝖐 𝖇𝖞: Ruby Bailey (L00bi)
𝕰𝖉𝖎𝖙𝖊𝖉 𝖇𝖞: LAN Party
© LAN Party | All text and image rights reserved by their respective authors Paris, 2025
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𝓋𝒾𝑒𝓃𝓃𝒶 𝓀𝒾𝓂 ପ(๑•ᴗ•๑)ଓ ♡
Editor
b
benoit.tokyo ٩(˘◡˘)۶
Editor
L
LAN Party
Publisher
2
2girls1comp
Contributor
M
Morgane Billuart
Contributor
n
nora o' murchú
Contributor
A
Alex Quicho
Contributor
G
Günseli Yalcinkaya
Contributor
A
Angela Washko
Contributor
R
Ruby Bailey
Designer
K
Kyle Chayka
Contributor
'Non-Playable Characters' is a collection of essays, short stories, interviews, and visuals that explores the figure of the NPC as a cultural symbol, internet trope, social mirror, and conceptual vessel.
★ PRE-ORDER NOW. Shipping January 2026. ★